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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace BNG {
public class DetachableLimb : MonoBehaviour {
public Transform ShrinkBone;
public GameObject ReplaceGrabbableWith;
public GameObject EnableOnDetach;
public void DoDismemberment(Grabber grabbedBy) {
if (ReplaceGrabbableWith && grabbedBy != null) {
if (grabbedBy.HeldGrabbable) {
grabbedBy.HeldGrabbable.DropItem(grabbedBy, true, true);
}
if (ReplaceGrabbableWith) {
ReplaceGrabbableWith.SetActive(true);
Grabbable g = ReplaceGrabbableWith.GetComponent<Grabbable>();
g.transform.parent = null;
g.transform.localScale = Vector3.one;
g.UpdateOriginalParent();
grabbedBy.GrabGrabbable(g);
}
}
if (ShrinkBone) {
ShrinkBone.localScale = Vector3.zero;
ShrinkBone.gameObject.SetActive(false);
}
if (EnableOnDetach) {
EnableOnDetach.SetActive(true);
}
}
public void ReverseDismemberment() {
if (ShrinkBone) {
ShrinkBone.gameObject.SetActive(true);
ShrinkBone.localScale = Vector3.one;
}
if (EnableOnDetach) {
EnableOnDetach.SetActive(false);
}
}
}
}